Islamic Educational Game Arranging Quranic Verses for Elementary School Students During Community Service Activities in Nothaburi, Thailand
Keywords:
Educational Games, The Quran, Islamic Education, Game-Based LearningAbstract
Islamic religious education for Muslim minority students in Nonthaburi, Thailand, faces serious challenges in creating engaging, interactive, and meaningful Quranic learning experiences. Conventional, one-way teaching methods have proven ineffective in fostering motivation and engagement among elementary school-aged students. This study aims to describe the development and introduction of an educational game medium for arranging Quranic verses in a Community Service (PKM) activity at the Thammislam Foundation, Nonthaburi, Thailand. The study employed a qualitative descriptive approach using a case study method. Data were collected through observations of the learning environment, discussions, brief interviews with teachers, and documentation of activities. The results indicate that the educational game media—consisting of Quranic verse cards printed on a 70 x 90 cm banner with a color-coded system for each verse group—received positive feedback from teachers and foundation administrators. The media was assessed as visually appealing, easy to use, simple to replicate, and having the potential to enhance students’ engagement, concentration, and problem-solving skills in Quranic learning. The educational game media for arranging Quranic verses holds great potential as an alternative for interactive, enjoyable, and sustainable Islamic education in minority Muslim communities.