Development of 'GO ABI' Vr As an Interactive Digital Medium for Islamic Religious Education in 2nd Grade Elementary School: A Media Reference for Community Service Activities in Nonthaburi, Thailand
Keywords:
Virtual Reality, GO ABI, Learning Outcomes, Islamic Religious EducationAbstract
Islamic Religious Education (IRE) at the elementary school level is still dominated by conventional methods such as lectures and rote memorization, resulting in low student engagement and comprehension. This study develops and evaluates "GO ABI" (Go Abraham Interactive), a web-based Virtual Reality (VR) platform designed as an interactive digital learning medium for second-grade elementary school students on the story of Prophet Ibrahim. Using the Design and Development (D&D) model with the ADDIE framework, data were collected through observation, interviews, and documentation at SDN Cikeusik 1, Majalengka Regency, involving 16 students. The platform integrates three core components: interactive learning materials, an educational game (Eduplay), and a 360-degree VR simulation depicting the City of Babylon, the Ka'bah, and the burning of Prophet Ibrahim. The results showed significant improvements, with the average score rising from 75.62 to 93.12 and the mastery rate increasing from 68.75% to 93.75%. Beyond academic gains, the immersive VR experience also enhanced students' motivation, concentration, and active participation. This study concludes that GO ABI is an effective and innovative digital learning medium that provides meaningful and immersive learning experiences, offering a promising alternative for improving IRE instruction quality in the digital age.